Aleanor Pathsteader
aleanor.PNG

Aleanor Pathsteader, Female Human Rgr9: CR 9; Medium Humanoid ; HD 9d10+18(Ranger) ; hp 71; Init +4; Spd 30; AC:15 (Flat-footed:11 Touch:14);
Attacks: +12/7 base melee, +13/8 base ranged;
+13/8/+12 (1d8+5, +2 Longsword; 1d6+3, +2 Sword, short);
+14/9 (1d8+3, Mighty composite longbow +3, Masterwork);
+15/10 (1d8+6, +2 Longsword);

AL CG;
Saves: Fort +8, Ref +7, Will +8; STR 16, DEX 18, CON 14, INT 14, WIS 16, CHA 15.
Skills: Animal Empathy +7, Balance +4.5, Climb +9, Handle Animal +10, Heal +9, Hide +14, Intuit Direction +9, Jump +10, Knowledge (Nature) +5, Move Silently +14, Ride +11, Spot +7, Use Rope +7, Wilderness Lore +7.

Feats: Ambidexterity, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Improved Critical: Longsword, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Track, Weapon Focus: Longsword.

Spells Known (Rgr —/2/1): 1st — Alarm, Animal Friendship, Animal Trance, Animal Trick, Bloodhound, Camouflage, Dawn, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Entangle, Hawkeye, Low-Light Vision, Magic Fang, Pass without Trace, Read Magic, Resist Elements, Speak with Animals, Summon Nature`s Ally I, Wings of the Sea; 2nd — Animal Messenger, Briar Web, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Hold Animal, Nature`s Favour, Protection from Elements, Rapid Burrowing, Scent, Sleep, Snare, Speak with Plants, Summon Nature`s Ally II.

Spells Prepared (Rgr —/2/1): 1st - Alarm, Delay Poison; 2nd - Summon Nature`s Ally II.

Possessions:

Weapons: +2 Longsword (8,315 gp); +2 Sword, short (8,310 gp); Mighty composite longbow +3, Masterwork (700 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp); Arrow, Masterwork (7 gp).

Armor: +1 Studded leather (1,175 gp).

Goods: Coin: gp (327) (327 gp); Explorer`s outfit (10 gp); Backpack (2 gp); Blanket, winter (5 sp); Coin: sp (5) (5 sp); Caltrops (1 gp); Flint and steel (1 gp); Rope, silk (50 ft.) (10 gp); Cold weather outfit (8 gp).
Magic: Wondrous: Order of the Dragon 2rd Class (Jade with garnet eye (1,000 gp).

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