Personal Knowledge

Axe Vision: You grip the axe in two hands and are amazed that anyone could wield such a heavy, and for you ungainly weapon. Your breath rattles inside your helm, blood drips into your eyes and your muscles burn with exertion. Around you on a small grassy mound stand the remains of your honour guard, it's hard to tell whether Oric is supporting the pike from which the tattered swan banner hangs limply or the other way around. None of the handful of survivors is without wounds while ahead of you Moreldrak's forces wait for an order. You strike the haft of your axe on the ground a huge earth elemental rises from the ground between you and your foes. As they step back involuntarily Oric turns to you and mutters "Go now sire. Remember us to Hearth and Home." You salute your brave comrades and press your hand against the splintered sarson beside you and all goes black.
Helm Vision: You take out Dohrum's helmet and study it carefully. You almost drop it as you sense its power and age. You see visions of a great dwarven army with you at its head. Dragons wheel overhead, some fighting on your side others on that of your enemy lined up on the ridge ahead. A black banner, blood and the smell of magic fills the air.


Thanduil, Male Elf, High Wiz9: CR 9; Medium Humanoid ; HD 9d4-9(Wizard) ; hp 20; Damage 0; Init +2; Spd 20; AC:13 (Flat-footed:11 Touch:12); Atk +3 base melee, +6 base ranged; -1 (1d3-1, Unarmed); +5 (1d6+1, +2 Quarterstaff); +3 (1d4-1, Dagger); +4 (1d4, +1 Dagger); SQ: Elven traits (Ex), Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CG;

Saves: Fort +5, Ref +8, Will +11; STR1 9 6, DEX 14, CON 9, INT 16, WIS 14, CHA 13.

Skills: Concentration +9, Heal +4, Knowledge (Arcana) +12, Knowledge (Engineering) +4, Knowledge (History) +7, Knowledge (Nature) +6, Knowledge (Religion) +7, Knowledge (The Planes) +4, Listen +6, Remote View +5, Scry +4, Search +5, Sense Motive +3.5, Spellcraft +15, Spot +6, Use Rope +4.

Feats: Alertness, Great Fortitude, Iron Will, Lightning Reflexes, Scribe Scroll, Spell Mastery(2).

Spells Known:
0th — Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance;
1st — Colour Spray, Feather Fall, Hypnotism, Mage Armor, Magic Missile, Message, Mount, Sleep;
2nd — Alter Self, Fox`s Cunning, Invisibility, Knock, Scorching Ray;
3rd — Fireball, Fly, Hold Person, Major Image;
4th — Dimension Door, Evard`s Black Tentacles, Ice Storm, Polymorph Self;
5th — Cloudkill, Wall of Force.

Spells Prepared (Wiz 4/5/5/4/2/1):
0 - Detect Magic, Detect Poison, Mage Hand, Open/Close;
1st - Colour Spray, Hypnotism, Message, Magic Missile, Sleep;
2nd - Alter Self, Fox's Cunning, Knock, Scorching Ray, Scorching Ray;
3rd - Fireball, Fly, Hold Person, Major Image;
4th - Dimension Door, Ice Storm;
5th - Wall of Force.

Weapons: +2 Quarterstaff (8,600 gp); Dagger (2 gp); +1 Dagger (2,302 gp).

Goods: Coin: gp (641) (641 gp); Traveller`s outfit (1 gp); Waterskin (full) (1 gp); Lantern, hooded (7 gp); Flint and steel (1 gp); Oil (pint) (1 sp); Coin: sp (6) (6 sp); Rations, trail (per day) (5) (25 sp); Inkpen (1 sp); Ink (vial) (8 gp); Fishhook (1 sp); Spellbook, wizard`s (15 gp); Scroll Organizer (5 gp); Candle (5) (5 cp); Coin: cp (5) (5 cp); Blanket, winter (5 sp); Rope, silk (50 ft.) (10 gp); Healer`s kit (50 gp); Spyglass (1,000 gp); Journal (5 gp); Lapis lazuli (2) (20 gp); Freshwater (irregular) pearl (2) (20 gp); Malachite (10 gp); Moss agate (10 gp); Eye agate (10 gp); Azurite (10 gp); Cold weather outfit (8 gp); Chalcedony (50 gp); Rose quartz (2) (100 gp).

Wands: Knock (CL3) (Charges: 26) (2,340 gp);
Potions: Cure Moderate Wounds (CL3) (300 gp); Cure Moderate Wounds (CL3) (300 gp); Lesser Restoration (CL3) (300 gp).
Wondrous: Scroll Of Creation (2,500 gp); Wondrous: Order of the Dragon 2rd Class (1,000 gp);
Scrolls: Magic Circle against Evil (CL5) (375 gp); Polymorph Self (CL7) (700 gp); Water Breathing (CL5), Levitate (CL5), See Invisibility (CL5) (875 gp);

Sky Fury, Male T&B, Familiar, Sparrow hawk : CR 1; Diminutive Magical Beast ; HD 9d10 ( Magical Beast) ; hp 10; Init + 3; Spd 10, Fly 50; AC 22; Atk + 5 base melee, + 11 base ranged; +11 ( 1d3-3, Claws ); SQ: Power Resistance (Ex): 5 + Character Level; AL LG;

Saves: Fort + 5, Ref + 11, Will + 12; STR 5, DEX 17, CON 10, INT 10, WIS 14, CHA 6.

Skills: Bluff +3, Concentration +9, Diplomacy +3, Disguise +3, Gather Information +3, Heal +4, Hide +15, Intimidate +3, Listen +8, Perform +3, Scry +4, Search +5, Sense Motive +3.5, Spot +8, Use Rope +4.

Feats: Weapon Finesse: Claws.

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